SECOND LIFE: A debunking, in five acts – Valleywag

SECOND LIFE: A debunking, in five acts – Valleywag

“At Valleywag, we’d long had an inchoate irritation with Second Life and, more specifically, with the uncritical press coverage that the virtual world enjoyed. Often, a company’s publicity can get ahead of mundane reality; it’s often more the fault of a credulous press than an over-eager PR operation. But, when a virtual land baroness in Linden Lab’s online game claimed she was now a millionaire, it was clear that Second Life was begging for a takedown. The story arc, a recap of Valleywag’s more cynical reporting, after the jump.”

The anti-Second Life bandwagon grows more crowded. Last week yet another proposal to move into the virtual world crossed my desk, but I invoked the “I only discuss Second Life inside of Second Life” and of course that conversation hasn’t taken place yet as me and the other party send each other off-line instant messages and have yet to determine when and where the discussion will take place.

The proposal seems to focus on using Second Life as a more difficult version of WebEx — which I also thinks sucks — for internal briefings, training etc. I stand by my position that Second Life is solving a problem that doesn’t exist.

Subscribe to Blog via Email

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Join 1,864 other subscribers

Exit mobile version
%%footer%%