“At Valleywag, we’d long had an inchoate irritation with Second Life and, more specifically, with the uncritical press coverage that the virtual world enjoyed. Often, a company’s publicity can get ahead of mundane reality; it’s often more the fault of a credulous press than an over-eager PR operation. But, when a virtual land baroness in Linden Lab’s online game claimed she was now a millionaire, it was clear that Second Life was begging for a takedown. The story arc, a recap of Valleywag’s more cynical reporting, after the jump.”
The anti-Second Life bandwagon grows more crowded. Last week yet another proposal to move into the virtual world crossed my desk, but I invoked the “I only discuss Second Life inside of Second Life” and of course that conversation hasn’t taken place yet as me and the other party send each other off-line instant messages and have yet to determine when and where the discussion will take place.
The proposal seems to focus on using Second Life as a more difficult version of WebEx — which I also thinks sucks — for internal briefings, training etc. I stand by my position that Second Life is solving a problem that doesn’t exist.