When 10 Hours Is Not Enough To Appreciate True Awesomeness

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I’ve been taken down at GigaGamez for slagging Second Life after a mere ten hours of usage. Guess I need to put in … what? …forty hours before I am permitted to ask questions about something being pushed on me. Guess twenty-five years as a tech journalist and countless software and online reviews don’t qualify me to express an opinion. Hey, at least I was frank in grading my “expertise” with the system as an F-minus. To follow the logic, I’m not permitted to say a meal sucks unless I’ve cooked the dish a certain number of times. Hey — like I said in my original critique: “your mileage may vary. Me: I don’t like it.”
Thanks to Damian Schubert for making my rebuttal for me at Zen of Design:

“James Wagner Au is incensed that people who have not played the game much are criticizing it. Which I suppose is would be a fair criticism, if it were true. But look at what he claims is not enough.Regarding proficiency with Second Life, [one reviewer] e-mailed back, “Mark me with an F. Make that an F minus.” He estimates his total visitations as ten hours or under, in which he more or less randomly explored a world the geographic size of an entire state, to form his assessment.

That’s right – 10 hours is not enough time to make an honest assessment of the Second Life experience. By comparison, my games rack is full of games that didn’t survive an HOUR of playtime. Electronic Arts (and most other companies) force their designers to obsess over the first FIVE MINUTES of gameplay, because most games don’t even survive THAT. Okay, someone reviewing the game should probably give it a tad more time than than but… 10 hours – not enough!”

I’ve wasted enough time on this topic as it is. I could return Mr. Wagner Au’s trashing with an in-kind slam at his methods and objectivity, but …. on to more important matters in my first life.

Author: David Churbuck

Cape Codder with an itch to write

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